Daily Life Commands
This table lists most of the random events from Daily Life commands. Filtering with the search function is recommended; see the notes for writing conventions.
Event List
Tang Family Compound
Main Gate
Kongtong
Running Away from Home
Qingcheng
Siege of Jiangling
Snow Mountain
Jinxiang Palace
Morality+
Ye Yunshang Affinity+
Six Great Sects Affinity
Notes
- A Mood of 65 is a green face, but it still gets the yellow-face bonus.
- Base Effect + Extra Effect = Actual Effect. For example, at low Mood, (Base Scholarship+2) + (Low Mood Scholarship−1) = Actual Scholarship+1.
- The above is only the final result, not the order of resolution. Usually, low Mood directly changes the original value, while high Mood adds extra after a further check.
- If an effect is written with "±", it means the value shifts toward Moderate.
- Event Chance = Event Chance Weight / (Sum of the weights of all triggerable events for that Command). If an event cannot trigger, it counts as "weight = 0" in the calculation.
- To save space, some easily predicted steps are omitted, such as "event ends".
- "Priority" events:
- The system first decides which priority event triggers, then the priority event's script decides whether to continue into that Command's random event.
- If the priority event's result says it continues into that Command's random event, the priority event does not consume an Action Point.
- Conversely, if it does not say it continues into that Command's random event, the priority event consumes an Action Point when it ends, and the Action Round ends.
- The trigger chances between priority events are sometimes given as chance weights, and sometimes defined directly as a random number with a check on its value; in that case this table writes "Chance XX%".
- If there is only a single priority event (i.e. "no priority event") and it has no special content, this table omits it.
- Contribution and some value changes actually trigger within the priority event. This table's format cannot express the exact flow, so it only describes the equivalent result as far as possible.
- This table folds the priority event's effects into the following random event's effects as far as possible, so readers need not look at two events at once.
- The system first decides which priority event triggers, then the priority event's script decides whether to continue into that Command's random event.