活俠傳Legend of MortalEnglish Wiki
System

Daily Life Commands ​


This table lists most of the random events from Daily Life commands. Filtering with the search function is recommended; see the notes for writing conventions.

Event List ​

Notes ​

  • A Mood of 65 is a green face, but it still gets the yellow-face bonus.
  • Base Effect + Extra Effect = Actual Effect. For example, at low Mood, (Base Scholarship+2) + (Low Mood Scholarship−1) = Actual Scholarship+1.
  • The above is only the final result, not the order of resolution. Usually, low Mood directly changes the original value, while high Mood adds extra after a further check.
  • If an effect is written with "±", it means the value shifts toward Moderate.
  • Event Chance = Event Chance Weight / (Sum of the weights of all triggerable events for that Command). If an event cannot trigger, it counts as "weight = 0" in the calculation.
  • To save space, some easily predicted steps are omitted, such as "event ends".
  • "Priority" events:
    1. The system first decides which priority event triggers, then the priority event's script decides whether to continue into that Command's random event.
    2. If the priority event's result says it continues into that Command's random event, the priority event does not consume an Action Point.
    3. Conversely, if it does not say it continues into that Command's random event, the priority event consumes an Action Point when it ends, and the Action Round ends.
    4. The trigger chances between priority events are sometimes given as chance weights, and sometimes defined directly as a random number with a check on its value; in that case this table writes "Chance XX%".
    5. If there is only a single priority event (i.e. "no priority event") and it has no special content, this table omits it.
    6. Contribution and some value changes actually trigger within the priority event. This table's format cannot express the exact flow, so it only describes the equivalent result as far as possible.
    7. This table folds the priority event's effects into the following random event's effects as far as possible, so readers need not look at two events at once.

A personal English edition of the LoM-wiki fan wiki. Legend of Mortal is a game by Bird Bear (原始鳥熊).