Return to Kongtong
Series Events
- This entry is part of the "Yu Zhu Returns Home" event.
Event Content
Set Out the Next Day
When
Follows the
or event
With : dialogue variant.
Check :
• The following section is long and is split by divider lines.
If Young Lord Yu Has Not Yet Left
Dialogue variant.
If no Young Lord Yu Has Not Yet Left
Check :
• Beating Up the Whole Family lost: dialogue variant.
• Beating Up the Whole Family won: dialogue variant.
Catch Up to Yu Zhu: dialogue variant.
Beloved check:
Beloved is Yu Zhu:
• Triggers options:
"Comfort her":
• Dialogue variant.
"Comfort her with nonsense":
• Unlock Condition: Temperament≥60.
• Mouth Power+2, Temperament+1.
• Yu Zhu Affinity+2.
• Sets "Tease Yu Zhu"+1.
Beloved is not Yu Zhu:
• Dialogue variant.
Check :
• Not met: continue to the stage.
• Met: continue to the stage.
Return Trip
When
Follows the stage
World map movement x2.
Triggers random events by the following probability weights:
• : weight 30.
• : weight 30.
World map movement x1.
Continue to the stage.
Meeting a Constable
When
Follows the stage
Triggers a duel Fight the Imperial Soldiers.
Duel result check:
Lost:
• Enter .
Won:
• Martial Points+4, Reputation+2.
• Song Bei Affinity−1, Nangong Family Affinity−1, Shangguan Family Affinity−1.
• Gain the title .
Return to the stage.
Yu Zhu Feasts
When
Follows the stage
Displays an illustration.
Mood+20, Cooking+1.
Return to the stage.
Back at Kongtong
When
Follows the
or stage
Sets the time to one ten-day period later.
Yu Zhu Affinity≥40, or Tease Yu Zhu≥1 (see Notes):
• Beloved check:
1. Beloved is Yu Zhu: Yu Zhu Affinity+1.
2. Beloved is not Yu Zhu: dialogue variant.
Check :
Met:
• Displays an illustration.
• Mood+10, Action Count−1.
• Beloved is not Yu Zhu: Change of Heart+2.
• Displays an illustration.
• Beloved is Yu Zhu: dialogue variant.
• Cancels "Fractured by Yu Zhu" (see Notes).
Not met:
• Check :
1. Met: dialogue variant.
2. Not met: dialogue variant.
Sets "Triggers Yu Zhu Returns Home".
Sets "Mysterious Person Sends Money Prerequisite".
Sets the event's triggerable time = this ten-day period.
Event ends; return to .